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*For best viewing results, it is recommended to open this file with a text editor/viewer without page wrapping.*
*Many computers come with such a program/application pre-installed. Using one to read this file is not required.*

VERSION INFORMATION
-----------------------------------------

This readme file corresponds to The Seasons Mod v1.11.0_1 for Minecraft 1.6.4. It is not to be edited, deleted, or 
replaced in part or in whole, and is to be distributed with all copies of The Seasons Mod v1.11.0_1 for 1.6.2.

The Seasons Mod should support multi-player game-play, both from a client and from a dedicated server. All clients 
must have the mod in order to connect to a server that uses it.

The codename for The Seasons Mod v1.11.0_1 is "Galanthus".


HOW TO INSTALL
-----------------------------------------

Minecraft 1.6 brought many changes, including loading. The solution to big changes is even bigger changes:

Install WeatherPony Modification Loader 0.2 for 1.6.4 through Forge's (or LiteLoader's) cascading tweaks
Use Forge build 884
Add the contents of this .zip directly to your mods folder. Do not put this zip in the mods folder instead,
as nothing will be loaded.


This mod is still classified as an "internal" mod, however, do not install this mod inside of the Minecraft 
jar. WPML will load the changes at runtime.


MODIFICATION SUPPORT
-----------------------------------------

The official website for this mod is http://www.minecraftforum.net/topic/1482770- . Downloads from websites other than 
http://www.minecraftforum.net/topic/1482770- are unsupported, as they may have changes to them.

All instructions on installation and usage is at http://www.minecraftforum.net/topic/1482770- . In the event that 
English is not a language you are fluent in, you may send The_WeatherPony a private message on www.minecraftforum.net 
in your language, or use a translator to translate and post in the mod's thread, as printed above. The_WeatherPony will 
do his best to communicate with you in your language if you private message him in your language.

In no case is there to be a download mirror for the mod, nor provide the mod other than as provided at 
http://www.minecraftforum.net/topic/1482770- by The_WeatherPony, the programmer producing this mod.



UPGRADING WORLDS FROM A PREVIOUS VERSION
-----------------------------------------

To upgrade a world from a version before v1.11, including the entire v2 series, delete the SeasonsData.dat file for 
the world before loading with this version. Failure to do so may cause unwanted effects to arise within that world.
The changes are also made in SeasonsDataTemplate.dat, so it is best to do the same with that file. (This file is in
the config folder.)

If using Mystcraft, it is now safe to remove any directories/folders that you added to allow compatibility. This mod 
now looks to the correct location.

SeasonsData.dat is located in the world's and it's dimensions' folders. For servers, the world's folder is in the 
server's directory. For clients, the world's folder is in the saves folder inside the Minecraft directory.

Added in v1.9.3, there is also a copy in the config folder, which acts as the template for new instances of 
SeasonsData.dat. It is smart to move this file when changing to v1.11 pre, so the new settings can be written.
(then merge the two versions)

Added in v1.9.3, there is a small readme in the config folder for reminding what each file is.


Achievements
-----------------------------------------
New as of v1.8, there is an achievement page with some achievements. Some achievements may be trickier than others 
to acquire. Some achievements can be obtained without The Seasons Mod installed on the connected server, and some 
achievements cannot be obtained with The Seasons Mod alone. Please do not reveal how to get these achievements.
New as of v1.10, there are also hidden items. Please do not reveal how to get these items to others, either.



EDITING MOD SETTINGS
-----------------------------------------

New as of v1.8, there is a config file at <Minecraft directory>/config/Seasons/Settings.cfg. This file offers changes 
to basic features that normally come standard with mods, such as changing ID numbers and such. It is meant to be self 
explanatory. It can be edited using a normal text editor.

In that same folder is a file named "Seasons.wpvd" which is not meant to be edited or viewed. It contains version 
information and is overwritten frequently by this mod.

Added in v1.9.3, there is a file named "SeasonsDataTemplate.dat" in this same folder. It is a copy of "SeasonsData.dat" 
which is used as default settings for later generated worlds. When copied, the season and season day are randomized.


EDITING WORLD SETTINGS
-----------------------------------------

To edit settings for a world on a by-dimension basis, open the file SeasonsData.dat in the world's dimension's folder 
with an NBT editor. The NBTs are all found in a sub-NBT, and are as follows. Please understand that some have hidden 
or recently changed functionality, so description may not be 100% accurate.

"NoSeason" (boolean) - set this to true to disable seasons for this dimension. The other NBTs are still required, though

"SummerDesert" (boolean) - should players take burn damage from deserts in Summer
"SummerDesertDamage" (integer) - how much damage should players take from deserts in Summer
"SummerDesertInterval" (integer) - how many ticks (20 per second) should be between occurrences of desert Summer burns

"WinterFrost" (boolean) - should players take frost damage from cold biomes in Winter
"WinterFrostDamage" (integer) - how much damage should players take from cold biomes in Summer
"WinterFrostInterval" (integer) - how many ticks (20 per second) should be between occurrences of cold-biome Winter frostbite

"SummerLength" (integer) - how long should Summer be in days. -1 makes the season never end
"AutumnLength" (integer) - how long should Autumn be in days. -1 makes the season never end
"WinterLength" (integer) - how long should Winter be in days. -1 makes the season never end
"SpringLength" (integer) - how long should Spring be in days. -1 makes the season never end

"DayTransition_hour" (integer) - what hour of the day should days and seasons change (0-23)
"DayTransition_minute" (integer) - what minute of that hour should days and seasons change (0-59)

"SolarLatitude" (double decimal) - the "latitude" that the world is considered to be at. Used in sun manipulation
"SolarAxle" (double decimal) - the angle of axis the planet rotates about compared to the sun's plain. Used in sun manipulation

"NerfSeeds" (double decimal) - how much should seed drops be nerfed. There is a 1/NerfSeeds chance that a single item drop 
		from tall grass is not destroyed. If NerfSeeds is less than 1, then drops do not change. 
"SummerRainTundra" (boolean) - should it rain in cold biomes in Summer
"SummerThunder" (boolean) - should rains be thunderstorms when in Summer
"SummerRainDestroy" (boolean) - should rains in Summer destroy small plants. offsets "SpringGrow"
"AutumnWheat" (integer) - up to how much additional wheat should crops drop in Autumn. Each has a 1/2 chance of 
		actually dropping, with the minimum of the original wheat dropping by itself.
"WinterSnow" (boolean) - should it always rain/snow in Winter
"WinterSnowLeaves" (boolean) - should snow form on leaves when it snows (currently unused)
"SpringGrow" (boolean) - should small plants grow on grass blocks in Spring
"SpringGrowSapling" (integer) - should saplings grow on grass blocks in Spring (0 to disable. 1 or 2 otherwise)
"SpringDisableFlowers" (boolean) - should flowers grow on grass blocks in Spring
"SpringCustomIDs" (string of characters) - a list of block IDs to grow on grass blocks in Spring. * **
"SpringCustomMeta" (string of characters) - a list of metadata for block IDs for each in "SpringCustomIDs". * **

"timetick" (integer) - used by the mod for timing. Advised not to change.
"daytick" (integer) - used by the mod for timing. Advised not to change.

"currentSeason" (string of characters) - The name of the current season. ("Spring", "Summer", "Autumn", "Winter")
"seasonDay" (integer) - the day number in the current season.

"SeasonTransition" (boolean) - should players experience an overlay telling them that a new season has come

"lastWorldTime" (long integer) - the previous world time. Advised not to change under normal circumstances.
"haslastdaypassed" (boolean) - used by the mod for timing. Advised not to change.

"cold_biomes" (string of characters) - a list of biomes considered to be cold. *
"hot_biomes" (string of characters) - a list of biomes considered to be hot. *

SNOW SETTINGS: (added in v1.11)
"logic" (integer) - '0' for vanilla logic, '1' for normal logic (in case of other changes), 
   '2' for reworked vanilla logic (usually no changes), '3' for Seasons Mod snow logic. 
   All other settings require this to be '3' to work.

"stack" (boolean) - should snow tiles stack while snowing
"tileLayerM" (integer) - the maximum height that snow tiles will normally stack

"compress" (boolean) - should snow tiles fall when possible
"crushPlantsWhenFull" (boolean) - should full snow tile blocks (eight deep) replace plant blocks below them
"onLeaves" (boolean) - should snow tiles form ontop of leaf blocks
"onPlants" (boolean) - should snow tiles form ontop of plant blocks (flowers, crops, etc.)
"onHalfSlabs" (boolean) - should snow tiles form on top of half-filled halfslabs


* the semi-colon character separates entries
** should be the same length


UPDATES TO THE MODIFICATION
-----------------------------------------

Updates will be made to this mod, and will be found at http://www.minecraftforum.net/topic/1482770- . New as of v1.7 
and refined in v1.9.1, the mod will attempt to alert the user of updates.
When updates are made available, there will also usually be a twitter post about it by @The_WeatherPony, although it 
may be delayed.

Update Notifications are currently broken, due to a bug in the code introduced in v1.9.3.


SEMI-LEGAL NOTICE
-----------------------------------------

This mod is just that: a mod. Minecraft's Terms of Service say, as copied on the thirty-first of October, 2012:

      If you've bought the game, you may play around with it and modify it. We'd appreciate it if you didn't 
      use this for griefing, though, and remember not to distribute the changed versions of our software. 
      Basically, mods (or plugins, or tools) are cool (you can distribute those), hacked versions of the 
      Minecraft client or server are not (you can't distribute those).

      Any tools you write for the game from scratch belongs to you. Other than commercial use (unless 
      specifically authorized by us in our brand and assets usage guidelines - for instance you are allowed 
      to put ads on your YouTube videos containing Minecraft footage), you're free to do whatever you want 
      with screenshots and videos of the game, but don't just rip art resources and pass them around, that's 
      no fun. Plugins for the game also belong to you and you can do whatever you want with them, as long as 
      you don't sell them for money. We reserve the final say regarding what constitutes a tool/plugin and 
      what doesn't.

This modification entails only the new content that it adds to Minecraft. As such, this mod is not distributed with the 
rest of Minecraft, and only the edited .class files are distributed with this modification. The mod now uses a custom 
loader to load it's edits. The loader will be upgraded over time to allow editing normal Minecraft files without distributing 
them, which will also improve compatibility between mods.
The mod is normally downloaded behind an ad-service, which is in accordance with the Minecraft's TOS; it is not sold.

The Terms of Service for this mod are the same as the Terms of Service for Minecraft, wherever applicable.
