1.2.3
- update to Minecraft 1.4.4

1.2.2
- changed sounds yet again. Made a dormant Golem emit spooky sounds.

1.2.1
- fixed sounds crashing

1.2.0
- updated to Minecraft 1.4.2 and Forge 6

1.1.9
- updated to Minecraft 1.4 and Forge 5

1.1.8B (hotfix)
- fixed NoSuchElement crash with Tower Destroyers tick

1.1.8
- synchronized Tower Destroyers for crash prevention
- fixed timer code derp in Server Ticks (ran every tick, not every second)
- updated Configuration code to have current FML compliant code
- Configuration file changed. To prevent incompatibility problems, i changed it's name to "Battletowers.cfg". You can delete the old one.

1.1.7
- fixed endless loop that could occur when trying to generate BattleTowers
- fixed BattleTowers trying to generate in Nether
- moved sounds back into the /resource/ folder. They didnt work inside the zip

1.1.6
- fixed NoSuchMethod Sound crash in Golems on Serverside

1.1.5:
- synchronized WorldGen for BattleTowers, meaning there shouldnt be any next-to-each-other Towers, ever again. This also generally decreases their occurance.
- moved Sound files into the zip, away from /resources/
- fixed Golem not reacting if you attacked him from far away
- fixed issue preventing BattleTowers from loading on a dedicated server

1.1.4:
- fixed Battletowers spawning too close together (goddamnit Minecraft, i cant even depend on you to compute the distance between 2 points correctly?)